XP26 programming
2026 sessions
2026 round tables
XP Curated Expert Roundtables are available to Conference and VIP pass holders. Limited capacity ensures focused discussion.
Advance registration through MeetToMatch is required and seats will fill quickly.
Advancing AI Game Development with AMD Schola and GPUOpen
Explore how AI is transforming game development pipelines — accelerating your workflows and enabling smarter, more immersive gameplay. This session covers the latest developer tools
Always Playable: The Production Mindset That Survives Reality
Most game projects fail quietly while “on track.” This talk reframes production around a single, unforgiving truth: a playable build tells you more than any
Art Direction Is Marketing (You’re Just Calling It the Wrong Thing)
Art direction is not visual polish—it’s conversion designCosmetics = identity = monetization = retentionDiversity isn’t moral fluff—it’s market expansion + player attachment Cosmetics work from
Ask Games Lawyers Anything: This Normally Costs Money
This roundtable session allows you to ask any burning legal questions* you may have from a group of games industry lawyers. DLA Piper’s games lawyers
Best Practices for Multi-Platform Development
Applying just a few best practices for code and design to a game during development, regardless of project budget, can make a huge difference in
Building a Community for Lifetime Game Projects
How do you build and maintain a community for games in indefinite development? Alexandra Orlando of Kitfox Games will give a peek behind the curtain
Building an OP Cashflow Strategy for your Studio to Thrive
Let’s discuss strategies that enable studios of any size to supercharge established financial tools to improve your returns. Early-stage indies can convert sweat equity into
Building Our UA System From Media Buying to Scalable Growth Engine
Most UA teams are still optimizing campaigns while believing they’re optimizing for growth. This talk challenges that assumption and introduces a different model: user acquisition
Building the Creator Pipeline: How Smart Partnerships Are Scaling Influencer Marketing
The creator economy is evolving fast — and the studios and publishers winning at influencer marketing aren’t doing it alone. This panel brings together industry
Canada’s Video Game Industry – From Strength to Staying Power
Economic impact, global competitiveness, and the policy foundation for growth.
Capacity Planning That Works Across Studios and Titles
Capacity forecasting across multiple studios and titles is one of the hardest operational problems in modern game development, and one of the least consistently solved.
Closing Deals in 2026
Learn how to pitch at the right stage, what deal terms to expect in 2026, and how to target the right partners. This session unpacks
D2C in 2026: How New Platform Policies Unlock Even Greater Opportunity for Web Stores
2025 was a year of unprecedented growth for D2C, with rulings like Epic v. Apple and Epic v. Google unlocking new growth vectors for web
Designing Backwards: Creating Cauldrons for ‘Horizon Forbidden West’
When getting stuck on designing Cauldrons (Horizon’s dungeons) on ‘Horizon Forbidden West’, Dennis Micka’s entire approach to level design changed when he started designing the
Designing Effective Communication During Game Development
Whether it is two people or fifty, knowing how to communicate clearly, resolve conflicts, and align goals can make or break a game’s development. Come
From West to East: How to Make F2P Games Thrive in New Markets
I’ve worked across North America, Europe, and Asia on live-service games like Monopoly GO! and Apex Legends Mobile. From that experience, I’ve learned that successful
Funding the Future of Canadian Game Development
What does sustainable growth look like for game studios in Canada today? This panel brings together leaders from public funding, global publishing, and nonprofit developer
Game Audio Round Table
This will be an open forum for discussing topics important to the game audio and music community. Best practices and emerging trends in creative design,
Game Audio: The Future of Game Audio & Music
This session explores best practices and emerging trends by connecting strategy, team-building, and creative vision with the latest tech and tools defining the modern industry
Great Game, Wrong Foundation: A Studio Audit for Indie Founders
This session gives indie founders a practical framework for finding the cracks in their company’s foundation before a publisher, investor, or the market finds them
How To Achieve High Quality, Performant Lighting in URP and Unity 6
I take users through the process of lighting a complex scene in Unity URP and the performance ramifications of the choices available to them. Breaking
How We Rebuilt Our Studio Around AI (And Why You Should Too)
The traditional studio model of long planning cycles, rigid pipelines, and budgets demanding mass-market hits is no longer viable. AI has collapsed the cost of
Indie Pitch Competition presented by Ubisoft
Got a game with strong commercial potential? Pitch it live on stage in Toronto at XP Game Summit 2026. Five indie studios will be selected
Inside the Booth: Bringing Professional Performances to Your Next Project
Voice Acting in video games is more than performance, it’s a production process that hinges on direction, context, and iteration. In this live interactive session,
IP Teardown: Under the Hood of the Game Worlds We Love
The great game universes feel inevitable. But what’s actually going on beneath the surface? In this session, Christian Fonnesbech shares principles for thinking about game
featured sessions
- Building a Community for Lifetime Game Projects
- The Retention Layer: The Hard Truth About Community and Social
- From West to East: How to Make F2P Games Thrive in New Markets
- The Innovation Paradox
- Best Practices for Multi-Platform Development
- Always Playable: The Production Mindset That Survives Reality
- Worldbuilding and Procedural Generation
- Responding to Unprecedented Climate