About Session
Most game projects fail quietly while “on track.” This talk reframes production around a single, unforgiving truth: a playable build tells you more than any roadmap ever will. Drawing from real-world AAA and live-service experience, I’ll show how an always-playable mindset exposes risk earlier, improves decision quality, and aligns teams without increasing crunch. Attendees will leave with practical ways to structure milestones, sprints, and leadership communication around playability instead of promises turning production from schedule defense into risk elimination.