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    • Who We Are
    • Who Attends
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    • Programming Schedule
  • VIP Experience
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    • Indie Pitch
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10 events found.

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  • June 2025
  • Thu 12
    June 12 @ 9:20 am - 9:30 am

    Opening Remarks

    Main Stage (Regency B)

    The opening remarks will set the stage for two dynamic days at the XP Game Summit, welcoming attendees from across the game development ecosystem.

  • Thu 12
    June 12 @ 9:30 am - 10:30 am

    XP Indie Pitch Competition

    Main Stage (Regency B)

    Join us live at XP Game Summit 2025 for the XP Indie Pitch Competition where great ideas meet the people who can help bring them to life.

  • Thu 12
    June 12 @ 10:50 am - 11:30 am

    Crafting Emotions in Games: The 5 Pillars That Make Players Feel

    Main Stage (Regency B)

    What makes a game into an emotional experience? This talk explores how to make players feel - from unforgettable characters and immersive worlds to authentic themes and narrative structure.

  • Thu 12
    June 12 @ 10:50 am - 11:30 am

    Uken’s 10x Monitoring Win: Datadog Out, Open Source In

    Stage 3 (Regency C)

    Come hear about our journey on replacing Datadog to monitor our systems at Uken Games and how we migrated to an open source Observability stack.

  • Thu 12
    June 12 @ 10:50 am - 11:30 am

    Producing World-Class Events in the Esports Space

    Stage 2 (Regency A)

    This panel brings together seasoned professionals from Riot Games and OverActive Media to share their experiences behind some of the industry's biggest tournaments and activations. The panel will dive into what it takes to deliver high-impact esports events — from logistics and production to fan engagement and brand partnerships. Learn how top organizations navigate the […]

  • Thu 12
    June 12 @ 11:45 am - 12:25 pm

    Building an OP Cashflow Strategy for your Studio to Thrive

    Main Stage (Regency B)

    Many studio heads understand tax credits are important, but few realize their true potential as a strategic leverage tool capable of fundamentally reshaping their studio's trajectory.

  • Thu 12
    June 12 @ 11:45 am - 12:25 pm

    How to Design and Build Killer Game UI

    Stage 3 (Regency C)

    In most game studios, designers create the UI and then hand it off to developers to make it functional.

  • Thu 12
    June 12 @ 11:45 am - 12:25 pm

    Introduction to Vtubers and Value Proposition for Companies

    Stage 2 (Regency A)

    The VTuber industry has experienced significant growth in recent years.

  • Thu 12
    June 12 @ 12:40 pm - 1:20 pm

    R&D in Gaming – What’s Next?

    Stage 2 (Regency A)

    This panel highlights the latest scientific advancements driving innovation in gaming.

  • Thu 12
    June 12 @ 12:40 pm - 1:20 pm

    Advancing UX Strategy & Ethics in the Game Industry

    Stage 3 (Regency C)

    Game user experience (UX) is mostly approached very narrowly in the game industry, around a game's UI.

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Land Acknowledgement for Toronto

We acknowledge the land we are meeting on is the traditional territory of many nations including the Mississaugas of the Credit, the Anishnabeg, the Chippewa, the Haudenosaunee and the Wendat peoples and is now home to many diverse First Nations, Inuit and Métis peoples. We also acknowledge that Toronto is covered by Treaty 13 with the Mississaugas of the Credit.

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