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    • Who Attends
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12 events found.

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  • June 2025

  • Thu 12
    June 12 @ 12:40 pm - 1:20 pm

    Creative First, Business Always

    Main Stage (Regency B)

    Interactive Ontario's Indie Superboost panel will explore the ongoing balancing act between creative ambition and business realities that every indie developer faces.

  • Thu 12
    June 12 @ 1:35 pm - 1:55 pm

    Moderate to Modify: Using AI and Psychology to Build Safer, Healthier Gaming Communities

    Main Stage (Regency B)

    Online gaming should be competitive, engaging, and fun—but for too many players, toxicity is turning that experience into frustration.

  • Thu 12
    June 12 @ 1:35 pm - 1:55 pm

    Bots Don’t Sleep: AI QA for Games That Launch Smoother

    Stage 3 (Regency C)

    What if your best playtester never missed a bug—and never needed sleep? From indie teams to AAA studios, developers are using AI bots to rethink playtesting—automating the grind, catching issues earlier, and freeing teams to focus on what matters most: building great games.

  • Thu 12
    June 12 @ 1:35 pm - 1:55 pm

    Toys, Merchandise and Collectibles: Expand your Game’s Reach!

    Stage 2 (Regency A)

    Toys, merchandise and collectibles are valuable assets to any publisher and developer looking to enhance and further their fan engagement experience past their video game titles. These items help studios and more collectively strengthen their brand identity and further engage players and fans beyond the confines of their screens and playtime. In this session, we'll […]

  • Thu 12
    June 12 @ 2:00 pm - 3:00 pm

    Ask Games Lawyers Anything Roundtable

    King Ballroom

    Have you been pondering an interesting legal question but haven’t had the opportunity to ask? In that case, please join us for an AMA with experienced (and very friendly!) in-house and external lawyers where you’ll have a chance to ask and discuss legal questions regarding game development.

  • Thu 12
    June 12 @ 2:10 pm - 2:30 pm

    Play to Speak: How Serious Games Can Help Children Find Their Voice

    Stage 2 (Regency A)

    Serious games have been successfully used to treat a variety of conditions and support behaviour change.

  • Thu 12
    June 12 @ 2:10 pm - 2:30 pm

    John Wick: Immersive Experience using Unreal Engine 5

    Main Stage (Regency B)

    The John Wick Experience at Area15 features an interactive room equipped with four large screens where players can wield laser guns to shoot at virtual enemies in an industrial complex setting.

  • Thu 12
    June 12 @ 2:10 pm - 2:30 pm

    Improving your in-Editor workflows with Unity Muse

    Stage 3 (Regency C)

    Unity's AI solutions provide a breadth of generative AI capabilities to build, animate, and troubleshoot errors with ease, all directly within the Unity Editor.

  • Thu 12
    June 12 @ 2:45 pm - 3:05 pm

    Get Rich at a Reasonable Pace

    Main Stage (Regency B)

    An insightful collection of proven methods and actionable insights designed to help developers navigate the complex game development landscape, reduce risk, and significantly improve their chances of creating a commercially successful game.

  • Thu 12
    June 12 @ 2:45 pm - 3:05 pm

    Fuelling the Flywheel: How Creator Programs Drive Live Service Growth

    Stage 2 (Regency A)

    In live service games, consistent growth depends on a virtuous cycle of content, engagement, and monetization. This panel explores how revenue-sharing creator programs accelerate that cycle—turning creators into both marketers and community builders. Panelists will share real-world examples of how the right incentives lead to more content, higher player spend, and stronger retention.

  • Thu 12
    June 12 @ 2:45 pm - 3:05 pm

    Mastering AI for Game Development – From “FGF” to Final Release

    Stage 3 (Regency C)

    Unlock the full potential of AI in your game development pipeline. This talk introduces VibeLogic, a novel descriptive methodology that puts you in control of your data – from rapidly prototyping with "fake footage" and building early community, to streamlined team approvals and final release. Master AI, don't let it master you.

  • Thu 12
    June 12 @ 3:20 pm - 4:00 pm

    30 Puzzle Design Lessons From The World’s Greatest Puzzle Communities

    Stage 3 (Regency C)

    Puzzles are a crucial gameplay element across many genres, whether players are solving a riddle, reflecting a laser, or just trying to find the boss's weak point.

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