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    • Who Attends
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12 events found.

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  • June 2025
  • Thu 12
    June 12 @ 3:20 pm - 4:00 pm

    The Evolution of Inclusion and Diversity Issues in Esports Games: The Gap Between Player Experience and In-Game Tools

    Stage 2 (Regency A)

    Our experience as esport players can drastically change depending on who we are, especially online. How can this be improved, particularly through in-game community management tools? Join Christine KEV – Board of Women in Games France (Host), Sophia AMARA (Akaane) and José-Maria Rodriguez (Bila) both esport players on Tekken 8, for a panel you won’t […]

  • Thu 12
    June 12 @ 3:20 pm - 4:00 pm

    Fireside Chat with Digital Extremes’ President Sheldon Carter

    Main Stage (Regency B)

    Join Sheldon Carter, COO of Digital Extremes, for an in-depth fireside chat on the operational realities of leading a growing game studio. He’ll share insights into the complexities of managing a successful live service IP while simultaneously building a new one from the ground up. From scaling teams to balancing creative risk, this conversation will […]

  • Thu 12
    June 12 @ 4:00 pm

    Happy Hour Hosted by Sentry

    Stage 2 (Regency A)

    Join us for a relaxed and lively Happy Hour hosted by Sentry—an ideal way to unwind, make new connections, and catch up with industry peers over drinks.

  • Fri 13
    June 13 @ 9:30 am - 10:10 am

    We Created a Global Gaming IP And So Can You

    Main Stage (Regency B)

    How did a small team with no prior gaming experience and a modest budget of just $2 million create Goose Goose Duck, a global sensation that rocketed to the top of the all-time peak concurrent player charts on Steam? Join the head of Gaggle Studios as he shares the unlikely journey behind their breakout hit.

  • Fri 13
    June 13 @ 9:30 am - 10:10 am

    Can Games Help Revive an Indigenous Language?

    Stage 2 (Regency A)

    Métis developer Josh Nilson shares how his team used Roblox to create a culturally meaningful game that teaches Northern Michif, a language with fewer than 2,000 speakers.

  • Fri 13
    June 13 @ 10:25 am - 11:05 am

    It Takes a Village: Bringing Narrative to Disney Dreamlight Valley

    Stage 3 (Regency C)

    How do you create a world where Buzz Lightyear from Toy Story can live in harmony with Scar from The Lion King? How do you bring all these characters together while keeping them true to themselves? In “It Takes A Village”, Josh Labelle, Creative Director of Disney Dreamlight Valley, will highlight the challenges and opportunities of creating the shared universe of Disney characters in DDV.

  • Fri 13
    June 13 @ 10:25 am - 11:05 am

    Inside Indie (Self) Publishing

    Main Stage (Regency B)

    What do indie publishers think about, what do the big platforms they work with think about, and what does that mean for people who make games?

  • Fri 13
    June 13 @ 10:25 am - 11:05 am

    Level Up Your IP Strategy

    Intellectual property is a term that is used to describe many things in the video game industry, but rarely to describe what it actually is. This conference is tailored to the industry and designed to help everyone understand the main three types of IP : patents, industrial designs and trademarks. Once you understand what IP […]

  • Fri 13
    June 13 @ 11:00 am - 12:00 pm

    Ask Games Lawyers Anything Roundtable

    King Ballroom

    Have you been pondering an interesting legal question but haven’t had the opportunity to ask? In that case, please join us for an AMA with experienced (and very friendly!) in-house and external lawyers where you’ll have a chance to ask and discuss legal questions regarding game development.

  • Fri 13
    June 13 @ 11:20 am - 12:00 pm

    ACTRA Toronto – Elevating Projects with Union Performers

    Stage 2 (Regency A)

    This session will explore the integral role ACTRA performers play in bringing video game characters to life.

  • Fri 13
    June 13 @ 11:20 am - 12:00 pm

    The Audience Imperative: Building Live Time Value of Indie Game Companies

    Main Stage (Regency B)

    There are only endings to the story of any company: sale (the good ending) and death (the bad ending).

  • Fri 13
    June 13 @ 11:20 am - 12:00 pm

    Creating a Community with Your Influencer Program

    Stage 3 (Regency C)

    One of the biggest questions when building your community is how to get those first groups of people -- who are not friends and family -- starting to pay attention and join in the excitement for your upcoming game.

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We acknowledge the land we are meeting on is the traditional territory of many nations including the Mississaugas of the Credit, the Anishnabeg, the Chippewa, the Haudenosaunee and the Wendat peoples and is now home to many diverse First Nations, Inuit and Métis peoples. We also acknowledge that Toronto is covered by Treaty 13 with the Mississaugas of the Credit.

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