Toys, Merchandise and Collectibles: Expand your Game’s Reach!

Stage 2 (Regency A)

Toys, merchandise and collectibles are valuable assets to any publisher and developer looking to enhance and further their fan engagement experience past their video game titles. These items help studios and more collectively strengthen their brand identity and further engage players and fans beyond the confines of their screens and playtime. In this session, we'll […]

Ask Games Lawyers Anything Roundtable

King Ballroom

Have you been pondering an interesting legal question but haven’t had the opportunity to ask? In that case, please join us for an AMA with experienced (and very friendly!) in-house and external lawyers where you’ll have a chance to ask and discuss legal questions regarding game development.

John Wick: Immersive Experience using Unreal Engine 5

Main Stage (Regency B)

The John Wick Experience at Area15 features an interactive room equipped with four large screens where players can wield laser guns to shoot at virtual enemies in an industrial complex setting.

Improving your in-Editor workflows with Unity Muse

Stage 3 (Regency C)

Unity's AI solutions provide a breadth of generative AI capabilities to build, animate, and troubleshoot errors with ease, all directly within the Unity Editor.

Get Rich at a Reasonable Pace

Main Stage (Regency B)

An insightful collection of proven methods and actionable insights designed to help developers navigate the complex game development landscape, reduce risk, and significantly improve their chances of creating a commercially successful game.

Fuelling the Flywheel: How Creator Programs Drive Live Service Growth

Stage 2 (Regency A)

In live service games, consistent growth depends on a virtuous cycle of content, engagement, and monetization. This panel explores how revenue-sharing creator programs accelerate that cycle—turning creators into both marketers and community builders. Panelists will share real-world examples of how the right incentives lead to more content, higher player spend, and stronger retention.

Mastering AI for Game Development – From “FGF” to Final Release

Stage 3 (Regency C)

Unlock the full potential of AI in your game development pipeline. This talk introduces VibeLogic, a novel descriptive methodology that puts you in control of your data – from rapidly prototyping with "fake footage" and building early community, to streamlined team approvals and final release. Master AI, don't let it master you.

The Evolution of Inclusion and Diversity Issues in Esports Games: The Gap Between Player Experience and In-Game Tools

Stage 2 (Regency A)

Our experience as esport players can drastically change depending on who we are, especially online. How can this be improved, particularly through in-game community management tools? Join Christine KEV – Board of Women in Games France (Host), Sophia AMARA (Akaane) and José-Maria Rodriguez (Bila) both esport players on Tekken 8, for a panel you won’t […]

Fireside Chat with Digital Extremes’ President Sheldon Carter

Main Stage (Regency B)

Join Sheldon Carter, COO of Digital Extremes, for an in-depth fireside chat on the operational realities of leading a growing game studio. He’ll share insights into the complexities of managing a successful live service IP while simultaneously building a new one from the ground up. From scaling teams to balancing creative risk, this conversation will […]

Happy Hour Hosted by Sentry

Stage 2 (Regency A)

Join us for a relaxed and lively Happy Hour hosted by Sentry—an ideal way to unwind, make new connections, and catch up with industry peers over drinks.