The John Wick Experience at Area15 features an interactive room equipped with four large screens where players can wield laser guns to shoot at virtual enemies in an industrial complex setting. Behaviour Interactive was tasked with creating this immersive experience using Unreal Engine 5. The setup includes projectors connected to client instances, each equipped with a camera to track the screens. These clients run threads to analyze the video feed and detect laser projections. The information is then relayed to a server through replication, which counts scores and manages the entities moving across the screens. The project utilizes Lumen and Nanite for advanced graphics, OpenCV for blob detection and image manipulation, and operates in multiplayer mode where a master instance orchestrates events for the four clients and receives OBS signals from the show control.