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How to Design and Build Killer Game UI

June 12 @ 11:45 am - 12:25 pm

In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. Developers might struggle to execute the designer’s vision due to their tool or language, or build functional UI with developer tools like HTML or XAML — not design tools.

There is a new, better way to build game UI. With Rive, you design and animate game UI in the Rive Editor, export it to the Rive format, and run your files with the Rive Runtimes in Unity, Unreal, Defold, or your custom game engine.
Rive’s Tod Bouris and Dave Doherty will break down how to build a game menu that’s both functional and powerful, without sacrificing creativity. They’ll also show examples from games using Rive today.

Details

Date:
June 12
Time:
11:45 am - 12:25 pm

Venue

Stage C

Organizers

Tod Bouris
Dave Doherty