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Enabling Out-of-the-Box Performance Insights in Unity Games with the Sentry SDK

June 13 @ 1:10 pm - 1:30 pm

Let’s face it – at some point, your game is going to crash. Or maybe it’ll freeze mid-scene transition or stutter when loading assets. And of course, players will just say, “It’s broken,” with no useful details. Debugging shouldn’t make you want to roll your face on your keyboard. Join Stefan, a maintainer for our Unity and Godot SDKs at Sentry, as he walks you through how to debug your game built with Unity without digging through endless logs or guessing what went wrong.

Details

Date:
June 13
Time:
1:10 pm - 1:30 pm

Venue

Stage 3 (Regency C)

Organizer

Stefan Jandl