Our Blog

Capacity Planning That Works Across Studios and Titles

Capacity forecasting across multiple studios and titles is one of the hardest operational problems in modern game development, and one of the least consistently solved. This panel brings together operators from various organizations to discuss what actually worked and what …

Read More

The Innovation Paradox

Everyone wants to make games that are easy to learn, yet also inventive and original. These goals are inevitably in tension: the more you innovate, the harder it becomes for players to learn your game. But the reverse is also …

Read More