Charles Beauchemin
Programming Technical Director, Behaviour Interactive
Charles has been working in software development for more than 25 years and specifically in the video game industry for over 15 years, developing games, experiences and tools for PC, VR, AR and LBE.
Prior to joining Behaviour Interactive, Charles acquired many skills as a low-level Engine Programmer and Manager, working for companies like Softimage/Avid, Felix & Paul Studios, Ubisoft, Electronic Arts, and Unity. Throughout his career, he has developed and maintained many game engines, including Anvil, Dunia, EA Tech, Unreal and Unity. He has also worked on several R&D projects with volumetric capture and 3D reconstruction algorithms.
Charles has an expertise in assessing, managing and mitigating technical risks. He's a team player, creative, innovative, and always interested in new technologies.