About Session
Voice Acting in video games is more than performance, it’s a production process that hinges on direction, context, and iteration. In this live interactive session, ACTRA Toronto brings you a recording-style demonstration of a typical voice acting session, showing how a short scripted scene can evolve across multiple takes under direction.
Attendees will observe how performance adjustments are made, learn how to communicate creative intent effectively, and how best practices can get the most out of a session.
Featuring perspectives from performance, voice direction, and game development, this session demonstrates live performance changes, and highlights practical production realities such as pickups, continuity, and scheduling.