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Designing Effective Communication During Game Development

May 22, 2026 @ 11:30 am - 12:15 pm

  • Blue Stage (Regency C)
  • Blue Stage (Regency C), XP 26

About Session

Whether it is two people or fifty, knowing how to communicate clearly, resolve conflicts, and align goals can make or break a game’s development. Come and learn some tips and tricks to design a system that works for your team, how to iterate when it does not, and maybe even find the fun in documentation.

This presentation will go over topics like:

  • Establishing authenticity
  • Communication core pillars
  • Creating functional documentation
  • Feedback and adjustments

Speakers

Rebecca Brooker

Rebecca Brooker

Lead Game Designer, Behaviour Interactive