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UID:ech-session-6260@xpgamesummit.com
DTSTAMP:20261114T011558Z
DTSTART:20260522T143000Z
DTEND:20260522T151500Z
SUMMARY:Worldbuilding a Generated City
LOCATION:Blue Stage (Regency C)
DESCRIPTION:Our Constantinople-inspired city in Streets of Fortuna is popul
 ated by literally thousands of fully simulated citizens\, generated on the
  fly and then living their lives\, including finding work\, love\, food\, 
 entertainment\, and spirituality\, within a city which is also generated i
 n its layout and locations. This is made more complicated by the fact that
  we want our world to feel flavorful\, alive\, varied\, and full of strong
  personalities. So\, first\, how do we actually generate a population that
  makes sense? Which comes first\, someone’s personality traits or their 
 family or their occupation? Why? Then\, how do we help the player understa
 nd all those factors? And finally\, how do we make the world and those peo
 ple distinctive\, and best use our reference materials from history? This 
 talk will walk step by step through how we achieve this\, combining perspe
 ctives from game design\, procedural generation logic\, and storytelling.\
 n\nhttps://xpgamesummit.com/sessions/worldbuilding-a-generated-city/
URL:https://xpgamesummit.com/sessions/worldbuilding-a-generated-city/
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