BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Event Content Hub//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
BEGIN:VEVENT
UID:ech-session-6698@xpgamesummit.com
DTSTAMP:20261114T011755Z
DTSTART:20260521T170000Z
DTEND:20260521T172000Z
SUMMARY:How We Rebuilt Our Studio Around AI (And Why You Should Too)
LOCATION:Green Stage (Regency B)
DESCRIPTION:The traditional studio model of long planning cycles\, rigid pi
 pelines\, and budgets demanding mass-market hits is no longer viable. AI h
 as collapsed the cost of production\, and with it\, the rules that shaped 
 the industry for decades. In this 20-minute talk\, we’ll share how our s
 tudio rebuilt itself from the inside out: retooling every stage for rapid 
 prototyping\, restructuring compensation so employees are rewarded for ide
 as rather than output\, and reorganizing teams around the insight that exe
 cution is no longer the bottleneck\; imagination is. We’ll also explore 
 what this means for the broader industry: why niche titles are suddenly pr
 ofitable\, why thousands of excellent indies are about to flood the market
 \, why game prices are heading down\, and why AA and AAA studios should be
  paying very close attention.\n\nhttps://xpgamesummit.com/sessions/how-we-
 rebuilt-our-studio-around-ai-and-why-you-should-too/
URL:https://xpgamesummit.com/sessions/how-we-rebuilt-our-studio-around-ai-a
 nd-why-you-should-too/
END:VEVENT
END:VCALENDAR
