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UID:ech-session-8047@xpgamesummit.com
DTSTAMP:20261114T012658Z
DTSTART:20250612T154500Z
DTEND:20250612T162500Z
SUMMARY:How to Design and Build Killer Game UI
LOCATION:Blue Stage (Regency C)
DESCRIPTION:In most game studios\, designers create the UI and then hand it
  off to developers to make it functional. That handoff is often messy\, ti
 me-consuming\, and riddled with redundant work. Developers might struggle 
 to execute the designer’s vision due to their tool or language\, or buil
 d functional UI with developer tools like HTML or XAML — not design tool
 s.\n\n\n\nThere is a new\, better way to build game UI. With Rive\, you de
 sign and animate game UI in the Rive Editor\, export it to the Rive format
 \, and run your files with the Rive Runtimes in Unity\, Unreal\, Defold\, 
 or your custom game engine.\nRive’s Tod Bouris and Dave Doherty will bre
 ak down how to build a game menu that’s both functional and powerful\, w
 ithout sacrificing creativity. They’ll also show examples from games usi
 ng Rive today.\n\nhttps://xpgamesummit.com/sessions/how-to-design-and-buil
 d-killer-game-ui/
URL:https://xpgamesummit.com/sessions/how-to-design-and-build-killer-game-u
 i/
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