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SNØ: An Avalanche Adventure

SNØ: An Avalanche Adventure

Avalanches are a dangerous, yet fascinating phenomenon that continues to be misunderstood by the public. As outdoor recreation grows, so do the dangers of triggering, or being caught in an avalanche. This game explores these dangers, and dynamically teaches players the truth behind avalanche causation, how to be prepared in the possibility of an avalanche and how to react if caught in one would be beneficial to many explorers.

SNO is a 2D/3D Exploration game where the player learns how to navigate a mountain safely. Avoiding avalanches, analyzing snow, and wayfinding are all important to get around the mountain. Interact with the various townfolk around the mountain to learn all you need to know!

Team Members: 

Benny Chung – Programmer – Sound Designer –  Game Designer (@BoingThe2nd)

Ethan Davis – Level Designer – VFX Artist – 3D Artist  – Game Designer

Zach MacLeod – Narrative Designer – Programmer – Game Designer

Amelia McLeavey – UX Designer – Researcher – Game Designer

Shannon Umerez – Project Manager – Artist – Game Designer

Eric Vander Horst – 2D Artist/Animator – Narrative Designer – Game Designer

This project is our Capstone Project at Sheridan College’s Game Design Program.

 

Click here to play!